Stardew Valley is a fantastic farming game. It focuses on restoring your grandfather’s farm, which has fallen into disrepair.
You get to choose whether you will be a fighter or a scout, but either choice you make will require you to use combat skills. Whether you like it or not, farming and taking care of the animals will be part of your life.
The combat of this game is a bit different from other similar titles, but I am sure that anyone who has played them will find it easy to understand.
Restoring your grandfather’s farm takes several skills, including combat. Fighting is a way to handle enemies on ore extraction, skull cavern, or wilderness farm.
Killing enemies makes you more powerful in the game. Furthermore, when you reach a certain level, new recipes are unlocked that give you bonuses.
When you have the fight levels of 5 and 10, a few different options are presented. It is a primer on fighting, especially how to start or join fights.
Also read: How to Get Auto Grabber in Stardew Valley?
Battle Levels in Stardew Valley: 1-4
You will be able to defend yourself five days after your initiation. It is a pretty easy beginning, but you’ll want to get the sword as soon as possible. The day after the mine is opened, it will send you a letter with its excavation.
As you enter the mine, Marlon will present your initial weapon, a rusted sword. Then, as you draw nearer to the depths of the mine, use this sword to eliminate your first enemies. You can find these creatures in the mine and use your attack skill to kill them.
As you play and kill creatures, your fighting skill will improve, and new recipes will become available.
The prizes for levels 1-5 are as follows:
- Level 1: Robust Ring
- Level 2: Life Elixir
- Level 3: Platter of Roots
- Level 4: Warrior Ring
- Level 5: Fighter or Scout?
Level 4: Warrior Ring
Weapons levels 1-4 provide access to a variety of items related to combat.
The hardy ring shortens debuffs, making it better than other rings. For example, a roots platter will give you a 3% attack boost, whereas a warrior ring is a one-time boost that lasts for a short time.
Level 5: Fighter or Scout?
Players of level 5 will be able to choose between being a fighter or a scout. Upon selecting a fighter, your attacks will inflict extra 10% damage and have an additional 15 health pool.
If you buy a scout, your pull damage increases by 50%. The downside is that you do not get any additional health. Also, this 50% includes multiplicative rather than additive values. It means your crit chance will be increased by half of what it was, not a quarter.
Your critical hit rate is 2% and rises to 3% if you choose the scout class.
Increasing the chance to a 52% crit does not increase the chances of critiquing, and all other crit modifiers are multiplicative. Therefore, they do not add up. If you want to know how much more damage a class will do, multiply each stat by the rate and subtract the value. It’s pretty simple.
The top chance of critical hits you can have on Stardew Valley is 10.89%.
Which is a better choice in Stardew Valley: Scout or Fighter? The fighter might not be the easiest to look at, but because their critical chance is multiplied by their base crit chance, they’re better. Scouts are tanks who deal even damage.
A fighter can do minor damage per hit, but they have a better crit chance and HP. As a result, their attacks are more powerful and consistent.
This means that if you get a fighter with a 2x damage multiplier, they will deal double the damage of a scout with a 4x crit chance.
You might decide to pick Scout instead of Fighter when you reach Level 10. The elevation is a type of terrain that boosts your harm by 15% if you choose the Scout profession. Scout’s skills allow you to be proficient at what you’re good at.
Battle Levels in Stardew Valley: Level 6 to 9
- Level 6: The Slime Egg-press and the Garlic Oil
- Level 7: Yoba’s Ring
- Level 8: Slime Incubator and Explosive Ammo on
- Level 9: Iridium Band
The unlocks at Level 6 are very helpful. The Slime Egg-Press grants you the ability to grow your slimes in your dwelling.
Slime eggs are just like any other egg, except the slime is still in it. It takes a hundred pieces and transforms them into your slime egg. After ingesting Oil of Slime, your slime will be able to turn into a slime egg.
The Slime Egg Press transforms 100 slime bits into a fully grown and ready hatch Slime Egg. It takes only one minute to hatch, much faster than the other two methods of turning slimes into slime eggs.
The Mines & Skull Carven is not inhabitable spaces because of the fog. As a result, weaker monsters will not approach you and the pungent smell of garlic.
Skull Cavern has some enemies that are difficult to eliminate. However, with your newly found Garlic Oil, you can see their HP bar and avoid them. Still, if you get close to them, your HP could get depleted too quickly.
On the seventh level, you can construct the Ring of Yoba. This ring will help you stay safe 50% of the time, for 5 seconds. It is the final level in the game. It has an incubator where you can hatch any slime egg in less than a minute.
In The Slime Hutch, you can construct slime huts in your garden. Explosive ammunition is unlocked at level 8. You can attach it to a bow and fire off a few shots of explosive ammo. You can kill most enemies within one hit of this bow or with one shot.
You will unlock the Iridium Band with Level 9. It’s a compelling item that destroys everything in a two-mile radius. The only disadvantage is you must consume it. As soon as you consume the Iridium Band, you’ll be poisoned for ten seconds.
The combined light, magnet, and ruby ring effects are contained in one ring. Stack up the benefits of 2 Iridium Bands to get 40% glow, a six tile magnet radius, plus an additional 40% attack. Consider eating the ring and then getting it again. You will be able to carry and equip two weapons at once.
Also read: Stardew Valley Secret Note 11 – Explained
Level 10 of Stardew Valley: Defender or Brute? Desperado or Acrobat?
Depending on whatever profession you choose at level 5, the player will be offered an option at level 10. When you choose Fighter class, you will be able to choose between the Brute and Defender
Upon selecting Scout, you may choose either Acrobat or Desperado. Each of these decisions is unique and difficult to make. Let’s take a look at each one individually.
Brute or Defender?
The decision between Brute and Defender is simple. Brute boosts your attack power by 15%. Defender improves your health by 25%.
We recommend using Brute because it provides consumable healing items to help you keep playing, as well as a way to evade strikes.
You might feel that you have to deal more damage or that your weapon is too weak as you play. In either case, your decision may be to switch weapons.
Desperado or Acrobat?
Picking scouts as a class is good if you want to increase your chances of critical hits. Auditorium recovers an additional 50% of the special-move cooldown.
The scout is a good choice if you want to do more critical damage. However, if that’s your goal, then picking Desperado would make the most sense.
Even in the worst circumstances, an instant kill can be an excellent thing.
With a 10% maximum hit rating, you might reduce your odds to strike one out of every ten enemies critically!
Finding Scout, Acrobat is of little use after getting Desperado. If you want to use special moves, you should take Desperado.
Also read: How to Have a Baby in Stardew Valley
What Professions Should I Choose for Stardew Valley?
What type of personality are you in Stardew Valley? Are you a peaceful and friendly person, or are you a fighter who loves to take hits? Do you like taking the hit yourself, or are you too stubborn to admit when you’re wrong?
Remember to take into account your game style and what activities you find pleasurable before determining a career. If you prefer turning everything to ash and doing as much damage as possible, feel free to take the Brute profession.
However, if you would instead focus more on healing yourself and your team members, Defender is a great choice.