There are several different layout options when designing Junimo Huts, and they all have their advantages and disadvantages. The more space you give your player to roam, the more work it is for the game engine. More players, more work. However, some layouts may not support the engine’s needs and will drain the game’s players’ experience.
To summarize, the Junimo Hut is obtained in the late game and helps automate crop picking. Constructing a structure is difficult because starfruit is scarce. However, the vast 17×17 diameter makes it very useful.
Let’s get started!
The Fundamental Design
Constructing a square around your Junimo hut is the first thing you should do after installing it. The ideal shape for a 5×5 square is shown in the diagram below, with the cube’s corners being the Junimo hut.
This layout allows the player to pick one bush and then move along in any direction and pick another. This configuration provides the shortest travel distance possible to reach the next bush, which is perfect for automation.
Each square has a scarecrow. These are not just used for decoration. It has something to do with the Junimo harvest, but we’re not quite sure what yet.
This design provides easy access to the sprinkler system without damaging any of the plants. This design is also designed to break any of the sprinkler’s nozzles or spray any plants.
Refreshing the layout
A final layout will net you 192 harvests.
The square rodent is a feature that makes your garden design more smooth and easy to navigate. It provides a central point of interest for the garden, allowing you to quickly locate favourite plants and flowers.
If you want to optimize every single square in production, don’t advocate it. But if you aim to install sprinklers in each corner of these pathways, do so.
It is a perfect location for chest and lightning to stay between the scarecrows on the Junimo Hut.