Weapons are equipment that may be added to warships and then used to assault, destroy, and damage other ships, particularly those that have been recognized as legitimate targets.
Small turrets known as point-Defence weaponry may aim and eliminate incoming missiles and attack craft, stopping them from inflicting harm to the ship. Yet, they are ineffective over full-size battleships due to their poor damage-effects relative to other weaponry. Flak Guns and Point-Defence are two types of weaponry that have the ability to destroy enemy ships, rockets, and attack craft.
The Point-Defence slot is used by all point-Defence weaponry.
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Weapons Overview
A weapon’s stats in-game are as follows:
- Cost: The number of resources required to build and run the weapon.
- Power Usage: When the weapon is placed, it will drain a certain amount of power.
- Type: Which category of weaponry does this weapon fall under?
- Damage: The amount of damage an item does every hit if it strikes its target with 100% accuracy.
- Cooldown: After striking, every weapon is subjected to a necessary delay time before being able to strike again.
- Accuracy: Accuracy is the weapon’s basic probability of striking a target, provided the target has no evasion. Some weapons are more difficult to target than others.
- Tracking: The amount of the enemy’s evasion that is ignored by the weapon once it fires at it. The weapon will have basic precision if this number is greater than the enemy’s evasion ratio.
- Range: The weapon’s greatest effective shooting distance. For weaponry to hit a target, it has to be inside this shooting range.
- Average Damage: The extent of destruction the weapon will deliver every in-game round if every shot strikes the enemy 100% of the time.
- Damage multiplier: The weapon’s effectiveness against a certain sort of defense.
Many weapons are available in various sizes. Smaller sizes offer better tracking and ship precision but less weapon reach and direct damage, whereas larger sizes have better tracking with ship precision, but far fewer weapons reach and direct damage. A big weapon generally has around 50% lesser tracking, 200% longer range, and provides around 150% more harm per size than a small weapon. This implies that heavier armaments work better against bigger, slower ships, while smaller weapons work better against smaller, quicker ships.
Point-Defence
These hull-mounted weapons use physics-based energy blasts to abruptly explode target warheads, enabling them to neutralize incoming missiles.
- A cooldown of 0.5-day
- Accuracy of 75%
- Damage against shield of 100% damage against shield
- Damage against the armor of 25%
- Damage against the hull of 100%
There are three types of Point Defence weapons: Sentinel Point-Defence, Barrier Point-Defence, and Guardian Point-Defence.
- The Sentinel Point-Defence weapon costs 8 alloys, has 5 power, an average damage per hit of 1-4 (2.5), a range of 30 with 10% tracking, and average damage of 3.75.
- The Barrier Point-Defence weapon costs 10 alloys, has 7 power, an average damage per hit of 1-6 (3.5), a range of 30 with 20% tracking, and average damage of 5.62.
- The Guardian Point-Defence weapon costs 13 alloys, has 10 power, an average damage per hit of 2-8 (5.0), a range of 30 with 30% tracking, and average damage of 7.50.
Flak Gun
These gun batteries use Engineering technology to shoot mini explosive disintegration shots that generate shrapnel when detonated at close range, enabling them to target and destroy opponent strike vessels.
- A cooldown of 0.5-day
- Accuracy of 75%
- Damage against shield of 100% damage against shield
- Damage against the armor of 25%
- Damage against the hull of 100%
Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery.
- The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2.0), a range of 30 with 50% tracking, and average damage of 3.0.
- The Flak Cannons cost 10 alloys, have 7 power, an average damage per hit of 1-4 (2.5), a range of 30 with 60% tracking, and average damage of 4.5.
- The Flak Artillery costs 13 alloys, has 10 power, an average damage per hit of 2-6 (4.0), a range of 30 with 70% tracking, and average damage of 6.0.
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Point Defence vs Flak Cannons
Targeting missiles with Point Defence is a nice idea. It can do so since missiles have no dispersion score and Point Defence fires at a faster pace than flaks.
Flak may be used to hit fighters and also combat ships.
Whether you use Point Defence or Flak depends on the situation. Flak has greater tracking and is more effective against attack craft, while Point Defence is more effective against missiles. Both Point Defence and Flak are essentially ineffective if your enemies don’t utilize any of those weaponry types.
The sole statistical distinction between Point Defence and Flak is that:
- Point Defence has a 25% higher maximum damage (but the same minimum damage).
- Point Defence has 0.4 lower tracking as compared to Flack.
- For Point Defence and Flack, all other numbers are almost equal across all three weapon levels.