- Type of mission: Story
- Location of mission: Old Russia, Earth
- Duration of the mission: 20-40 Minutes
It is a gossip that a significant weapon that Cayde hides somewhere and you are sent there for taking risk or reward mission kind. You are positioned to observe the weapon’s frame just after meeting with the Devrim Kay & help him discover the missing puzzle piece that is used by Cayde wisely in hiding the frame. In the Cosmodrome, you are required to defeat the enemies in your way and find out at which place Cayde has stored the frame of the weapon.
Mission Prerequisites
You are required to put the puzzle pieces together that are scattered by Cayde, and you require help in your way before finding the weapon frame.
Speak Up With Devrim Kay
First of all, you will be required to speak up with the Devrim Kay, and then he will describe to you how to obtain the weapons, and after that, he will let you know that you are required to raid the Lost Sectors.
Clear The Lost Sectors
Instruction is given to you by Devrim Kay to clear Trostland Lost Sectors surrounding that you can simply observe when you will check the map and look for the signs of Lost Sector.
The below sectors must be clear to you:
- Widow’s Walk Lost Sector
- Terminus East Lost Sector
- Atrium Lost Sector
Objectives Of The Mission
Defeat the Dusk Captains
To find the clue of the confidential information of Cayde that discloses the location of the weapon frame, you have to start it by taking the life of Dusk Captains. The fallen enemies will accompany Dusk Captains, but you have to consider that others are also watching for them, and you should do the last hit to get it to count. In the Cosmodrome, you can observe them spawning, and you will be required to win against three if you want to continue the mission.
Discover the Locked Gate
When you win against the Dusk Captain, create your aim to the waypoint to make you reach the locked gate where you see yourself in The Breach headed back that might be close towards you as the area you pass along when you begin it. With Fallen units in lots, the location will be creeping, and you must defeat your way over them when you first reach the waypoint at that place you are required for opening the gate.
Cross the Chasm
Once you set foot in the location, you will see yourself appearing in a vast Chasm that you should guide your way in reaching the waypoint. Use your quirky class jump mechanic to arrive at the Chasm’s end but be tired as a misestimated jump can proceed you towards your death.
Stay Searching
Once you arrive at the waypoint, you will find the Arc Conductors on the table that you are taking to continue the mission. You will observe that near the card picture of a framed chicken, the Arc Conductors give rise to Ghost for talking about the friend who loves the chicken of Banshee who presently left Arc Conductors. When you pick up Arc Conductors, you immediately get the Riskrunner exotic weapon, & after that, you proceed towards the path of the Fallen Nest.
Set Foot In The Fallen Nest
You will continue to proceed in the direction of the waypoint till you arrive at the nest & ensure to provide a new weapon as you will use it in reality. At the finish of the path there, you will find a massive drop at the bottom that you can easily survive using your particular jump mechanic. Once you are way out from drop there, you will see numerous enemies ready to strike you in that area when you desire to move out of that tunnel.
Try Out Your Exotic Risk Runner On The Fallen Raiders
Right now, the fun part arrives as you will unleash havoc on Fallen enemies with the new toy in their own nest. Head over towards the Fallen & begin to kill them, and in a short time, lots of them in a whole then Haviks, a boss, and Dusk Baron at the time will appear. You will continue to fight and defeat Fallen enemies and Haviks that create, but if they come by too close to you, they can overwhelm you, so it’s better to be careful in that. When you defeat the boss with all the enemies, your mission will be marked as complete.
Tips
- When you are fighting the Fallen in the last mission, you can also take cover from melee enemies within the tunnel and watch the ranged units and the boss.
- Many players might obtain this mission in the starting stage, and enemies seem to be very powerful even from the newly acquired weapons, so it is better to fight with care.
In a bit of time, the Riskrunner may deal with a large amount of damage and might also unleash the shots, which cause the effect of chain lightning, which will help clear out the enemies.
Summary
If you want potent weapons, this mission can be the earliest way of getting them, and a good reward is there for your efforts as long as you keep them. Now you have got your first weapons that the Superconductor powers and new technology have provided. This also demonstrates its worth. To carry on with the guest of A Spark of Hope, you will require the overhead to Last City to speak up in the company of Commander Zavala.