If you wish to design curved road connections that are seamless and without any sharp edges, we are going to give you a few tips that might help you.
Let’s begin!
There are two ways of making curved roads: the curve road tool and the free form tool. The concept in both tools is exactly the same.
First, click to define the starting point of the road; select the direction of the first axis; click again to define the flexion point; and select the direction of the second axis. This will cause the road to bend so it is perpendicular to both axes.
Tools to curve roads
The FreeForm tool differs from the Curved Road tool in the first axis will stretch or remove when you define the 2nd axis in such a manner that both axes always use the same measurements, creating the flexion point changes and letting the formation of both huge and narrow bends. The curved road tool, on the other side, stays constant and does not relocate once the 1st axis is defined, thus designed to lock the flexion mark into the set position.
This is incredibly helpful if you need to create curves in a strict or very particular angle, as it provides very precise exactness and control. Creating oval forms is one indication of this. If we really want to create a roundabout, all axes must be precisely the same in order to form a curve.
Also Read: How to Connect to Highway in Cities: Skylines?
Making an oval
When creating an oval, however, one of several axes must be broader than the other. This can only be done with the convex road tool. Although this is not to say that FreeForm road software is without use; its versatility makes it the best resource for creating organic shapes, such as pursuing the shore of a stream, the curve of a hill, or even the structure that is equally distant from the other road. Also, if a user creates a highway with a natural shape, the FreeForm road tool is really the perfect way to make both roads equally distant from each other.
One tactic we like is to create the very first highway with a regular road then use the FreeForm device to make the other path with the reasonable tiles as a reference. When we’re finished, we’ll simply turn both routes into roadways.
How to make perfect curved road
So, how precisely do you make the ideal curved road connection between two sections?
The solution is definitely very simple: selecting the curved road tool, begin by drawing the first centerline of the route, that must coincide with the orientation of the road users are proceeding on. The most crucial component is to pull an invisible line which aligns with the second portion of the road you’re focusing on, and to describe the flexion mark of the slope precisely at the crossroads of both rows. Then all you have to do is connect them. If we do it accurately, we will have a perfectly curved road! The above step will enable us to create excellent forms in almost any situation.
It, of course, functions with tracks, subway, and roads beneath the city . If a route does not link properly, it essentially means that users did not click accurately at the road junction, so try once more. Precision engineering is really a fantastic mod that quantifies the invisible line instantaneously and displays it on the screen whenever we click an ALT key, creating the process much easier. Unless users choose not to use the game’s procedure, don’t fear; we can indeed make perfect routes, but it’ll be more difficult, particularly for large curves.
Also Read: What Do Unique Buildings Do in Cities: Skylines?
Connection of two elevated roads
Let’s get a little more tricky: in this case, we would like to attach two raised roads. However, we cannot since this game chose to create a cornerstone precisely on top of a train line that is beneath. If users don’t have to utilize a non-pillar mod and maintain the bridges mechanically realistic, there would be a much better and easier option: first, remove the rail line where the deck will go. Then, just as we told you, draw a straight line with the flexion spot at the junction of the 2 different axes.
Then we move the pillar which is troubling us. To accomplish this, we purely construct new pillars both on edges of the pillar to be removed by joining two other routes. At the crossroads, the game must place pillars. If such crossings are nearer enough together, the game will immediately delete the cornerstone in the center.
Conclusion
So, if you want to curve the road, use two mods, i.e. FreeForm road tool and the curved road tool.