In a nutshell, I guarantee that you can pick a random race without affecting your gameplay. Ships, armor, and defense systems are opened by specialized skills, which have no racial advantage or disadvantage in training.
Selecting your race is thus a matter of preference. Racial characteristics serve as a springboard for the advancement of your potential demeanor. EVE also allows for three characters/accounts, so you can easily experiment.
The Amarr, Caldari, Gallente, and Minmatar races control four empires that influence the core areas of New Eden. Evey race has three variants, allowing you to further personalize your character’s origin story to match your vision. Your decisions may be motivated by individual philosophy, the forms of ships you prefer to fly, or how you want your hero to dress.
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Races in EVE-Online
- Amarr Empire
- Caldari State
- Gallente Federation
- Minmatar Republic
Amarr Empire
The Amarr Empire is New Eden’s oldest civilization. The Amarr control the greatest of the 4 kingdoms, slowly expanding through conquest & religious vigor. Religious beliefs bind them together, giving meaning to their desire for dominion.
Characteristics of This Empire
Following are the characteristics which make them the greatest.
- Have a rich empire ancestry or strong religious motivations
- Ships with heavier weapons and lasers are preferred.
- Are morally confident their fortune as galactic rulers
- Imperial influence can be seen in the intricate decoration of apparel and ships.
Aim
This publicity picture of the proud vanguards of an Amarran prominent family, who control cities and realms through military superiority religious zeal, and is meant to spur awe between their matters and slaves.
Caldari state
The Caldari Regime is the most despotic of the 4 kingdoms. The rulers gigantic are ever idealistic to reclaim their disputed land after being pushed from their homeland by the Gallente Federation. Their tech is on par with any other racial group, and their rulers are always prepared to confiscate any chance that arises.
Characters
A Caldari character is ideal for backstories involving:
- Are the result of mega-corporations or political logic
- Ships with powerful shields and guided missiles are preferred.
- Are fully dedicated to their team’s operations at any price
- Attire and ships are harshly severe, motivated by a desire to maximize profits.
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Aim
Caldari are centred, driven, and fully devoted to beating the Gallente Federation and recapturing their looted home planet, so they don’t waste money on frivolous attire or ship ornaments.
Gallente Federation
The Gallente Federation is most concerned with individual liberties. The Federation enlarged its territory after cruising the Caldari from their homeland in the Gallente system. Continual dispute with giant corporations retains Gallente residents focused on defending their prized liberties.
Characters
A Gallente character is ideal for backstories involving:
- They value individual liberty and have an industrial bent
- Prefer tough armored ships that can control anti ship missiles or power drones.
- Are grateful to be alive and optimistic that liberty will always triumph
- Informal and natural attire and ships are motivated by rights and liberties.
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Aim
Despite their commitment to freedom and rights, Gallente citizens are connected in their desire to preserve the Union from its adversaries, especially the devious Caldari.
Minmatar Republic
The Minmatar tribes were initiated from a static world and lived tribal lives before being overtaken by the growing Amarr Empire. Despite being shackled and dispersed across Ancient worlds, the Minmatar adhered to their legacy and flourished the odds. Many slaves were freed as a result of a great revolution, and they established the Minmatar Republic, which is still struggling to survive against the impending danger of Amarran retribution fleets.
Characters
A Minmatar character is ideal for backstories involving:
- Have freed themselves from enslavement or reject all injustices
- Favor ships that are swift and versatile, both tactically and defensively.
- Are dedicated to their clan and the battle for liberty, regardless of the odds
- Attire and ships represent the poverty and artistry of a rogue race faced with nothing but hurdles.
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Aim
The Minmatar tribes do not enquire or give portion to the disliked Amarran fleets as they stand against the Vast universe, mostly with nothing except fortitude and warships stitched together from recovered scraps.
Final Thoughts
Whichever option works best for you, feel sure that race has no bearing on your game play. Irrespective, the skills required to fly the aircraft of your choice can be learned with relative ease. EVE also allows the creation of an infinite number of additional accounts, each with 3 main characters. As a result, your only limitations are the borders of your dreams.