A survey reading that deviates from the usual is referred to as an anomaly. When a scientific spacecraft studies a planetary system, it may notice anything unusual that has to be investigated further. In the Situation Log, you can find the anomalies’ own page.
When an anomaly’s inquiry is finished, an event will appear to provide numerous advantages, such as planet resources, research points, or even a unique project that needs more research expenditure to uncover rewards. Additional choices are available in specific Ethics.
Before becoming reset, every investigated celestial body has a 5 percent chance of generating an anomaly, enhanced by 0.5 percent for every investigated planet without an abnormality. The Map The Stars edict and the Meticulous characteristic both boost the probability of detecting anomalies by 10 percent.
Every anomaly can always be x times only, wherein x is the total number of conceivable outcomes. If an anomaly is identified again, an inevitable consequence cannot occur.
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A scientific ship with a researcher aboard must be located at the planetary object where the anomaly is situated to research it. Studying them requires time, which is calculated by the scientist’s grade less the anomaly’s difficulty level. As a result, higher-level abnormalities are often better to put off until a qualified scientist can investigate them more thoroughly.
Alien Machine is an anomaly in Stellaris that has a difficulty level of 3, making it easy to investigate the anomaly. The rewards for an Alien Machine include minerals and energy credits, whereas the celestial body it appears on is an asteroid.
What can you do in the Alien Machine?
In the Alien Machine, you’ll discover a box that has a lever on it. If your player is a hivemind, though, you will not discover this box as it’s presumably invisible to them.
Generally, you may either dismantle the machine and collect minerals and do physics study, or you may pull the lever’s handle, and nothing occurs, in which case you must still dismantle the machine. It’s also meant to produce a wormhole to the solar system, but there isn’t anything about it that suggests a hivemind can’t use it.
If you decide to pull the lever of the Alien Machine box after discovering the Machine, it will generate a pair of wormholes if the prerequisites are satisfied; otherwise, nothing will happen. There will be no flag set or anything else you may look for at a different location or time, thus nothing happens after this occurrence.
Among the two event possibilities, one will result in the construction of a new wormhole pair, with one end 2-8 hyperlanes distant and the second end 15-50 hyperlanes distant.
There is a 50% chance that destroying Earth with a World Cracker will generate a wormhole in the universe, which will lead to another freshly produced wormhole.
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If you don’t know what a wormhole is, wormholes are spontaneous structures that appear in pairs and connect two random systems throughout the galaxy. Originally, wormholes are too volatile to enable travel via them, but after an empire has acquired Wormhole Stabilization tech, its scientific ships may secure wormholes for the empire simply via right-clicking on the wormhole’s orbit or the wormhole itself, irreversibly opening it for that empire.