Booshing is the behavior of jumping enemy positions ahead of their ships using a tiny jump field alternator. What’s preferable to annihilating enemy Guardians? Leaping them 100 km apart from their ships to burn via their DPS.
Though you would like to be known as a “logistics counter”? Because of your capacity to divide the opponent fleet into further manageable pieces, booshing is among the most beneficial functions in chaos. If your company is continually overpowered, booshing is the solution to defeating engagements.
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Command Destroyers
Command Destroyers are an adaptable inclusion to fleets of any size. Because they are the littlest and most nimble systems for gang link tech, they are the excellent support alternative for incredibly quick wolf packs. Because of their unique access to Micro Jump Field Generation units, they can also perform maneuvers that speedily readjust other ships, whether friendly or foe.
Bifrost
The ship we’ll be discussing is the Bifrost, one of several speediest command warships that will enable you to successfully boosh targets.
Because of its speed, the Bifrost is an amazingly useful boosher. It’s the Sabre’s mentality—the speediest and most nimble boosher is usually the best. This loadout is fairly straightforward, and its purpose is to keep you going long enough to turn off your micro-jump field power source.
As your engineering skills improve, you can eliminate or modify fitting components (existing router, auxiliary power core). Use the luminous missiles to take out enemy drones or a missile system. As your skills improve, you’ll want to add a Command Burst and possibly some Republic Fleet MSEs.
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Commander Destroyer – Bifrost
The Minmatar Command Destroyer is the Bifrost. It has barrier and scuffle Command Burst perks, in keeping with Minmatar principles.
The Bifrost operates in a highly competitive way with the Stork, which has many tanks but little speed, in supplying shield barrages. If the Stork can meet the maximum speed, this renders it preferable.
The Bifrost interacts with the Magus in skirmish bursts (and lesser with the Draugur). If you have defense assistance, you usually choose the Bifrost, and if you have armor logistics services, you usually choose the Magus. Because of its faster speed, the Bifrost is frequently favored over the Magus (and the Stork) in squadrons without logi.
Features
- Ballistic Control System 2
- Nanofiber Internal Structure 2
- Ballistic Control System 2
- Medium Accessory Shield Booster, Navy Cap Booster50
- Medium Accessory Shield Booster, Navy Cap Booster50
- 1MN -Afterburner 2
- 5MN -Quad LiF Restricted Microwarpdrive
- J5b -Phased Prototype Warp Decoder 1
- Rocket Launcher 2, Mjolnir RageRocket
- Rocket Launcher 2, Mjolnir RageRocket
- Rocket Launcher 2, Mjolnir RageRocket
- Rocket Launcher 2, Mjolnir RageRocket
- Rocket Launcher 2, Mjolnir RageRocket
Booshing
We won’t be prepared to educate you about the Bifrost, but we can provide you with some concepts that you can pitch to your company. Finally, you’ll collaborate with your group to enhance your skills through practice.
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Enemy Logistics
The opponent fleet consists of five Guardians, powerful ships that rebuild friendly ships. Because of such Guardians, our fleet will be unable to kill anything. Thank goodness you’re in a Bifrost.
You recognize the Guardians have rooted apart from their ships and consider going for the boosh. You queue up, accelerate, and spool. It’s a great achievement; our fleet can destroy 3-5 DPS once they return to the range.
Gatecamping
Assume you’re on a doorway with our fleet, and a huge target leaps through. It began to gradually reach the entrance again to jump back into position.
As our fleet gets closer, you spool up your boosh and leapfrog the big target out of the gate. We can easily destroy it now that it is 100 kilometers away from the gate.
Spearfishing
Assume our ship is outgunned by a factor of five. We have a fleet of small, high-damage ships. The opponent fleet is shoddy, with some of its associates trailing behind by 10-15 kilometers.
You have one more buddy in a boosher, so there are two of you. You determine that you can’t respond to the opponent ships, so you coordinate your booshes. One among you directs our ships to the objective while the other chants us back to shore. With the enemy’s lone squaddie. You already understand what comes next.
Conclusion
The use of command destroyers allows navies to achieve enhanced mobility without incurring any of the basic fitting punishments and flaws on other ships that are normally associated with using MWDs rather than thrusters.